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MCP Server

Legends-Of-Heroes

by FlameskyDexive926C#Updated 2026-07-27

A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C#游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo

Legends-Of-Heroes is an MCP server that provides AI agent integration for a production-grade multiplayer game framework built with Unity 2022.3 and .NET 10. It bridges Unity editor operations and game development workflows to AI assistants through UnityMCP, enabling automated compilation, asset management, and debugging tasks. The framework includes a complete ECS-based combat system with skills, buffs, and behavior trees, plus a state-synchronized multiplayer architecture. It's designed to support AI-assisted game development through pluggable agent workflows and MCP-compatible tooling for code generation and content authoring.

Key Features

UnityMCP bridge for editor automation (compile, refresh, log retrieval, prefab/scene operations)
Pluggable AI agent workflow hooks integrated into the build harness for AI-assisted development
ECS-based combat system with server-authoritative skills, buffs, and behavior tree editor
State-synchronized multiplayer architecture with TCP/KCP/WebSocket transport protocols
Hot-update pipeline combining HybridCLR (C# code) and YooAsset 3.0 (asset bundles)
Luban-powered type-safe configuration system with code generation
Box2DSharp integration for 2D physics and bullet collision detection
Actor model messaging with location-transparent RPC across distributed processes

Use Cases

  • 01Automating Unity editor tasks (compilation, asset bundling, scene management) through AI assistants
  • 02Building multiplayer battle-arena games with server-authoritative combat logic
  • 03Developing 2D MOBA-style games with skill systems and AI-controlled characters
  • 04Creating hot-updatable mobile games with code and asset streaming
  • 05Integrating AI agents into game development workflows for code generation and debugging
  • 06Prototyping behavior-tree-driven enemy AI with visual editing tools

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Legends-Of-Heroes — FAQ

What is the Legends-Of-Heroes MCP server?+

Legends-Of-Heroes is an MCP server that connects Unity game development workflows to AI assistants, providing automation for editor operations, compilation, and asset management. It's built on a complete multiplayer game framework with combat systems, hot-update support, and AI agent integration hooks.

How do I install and run Legends-Of-Heroes?+

Clone the repository, open it in Unity 2022.3.62f3, and follow the running guide in the Book/ directory. You'll need Visual Studio 2022 or Rider 2023 with .NET SDK 10.0 installed, and the project is primarily tested on Windows.

Which AI clients work with this MCP server?+

The server supports MCP-compatible tooling through its UnityMCP bridge and AIBridge CLI components. It's designed to integrate with AI agents that can invoke Unity editor commands and game development workflows.

What are the prerequisites to use this MCP server?+

You need Unity 2022.3.62f3, .NET SDK 10.0, and Visual Studio 2022 or Rider 2023. The framework runs primarily on Windows; some tooling may not work on macOS or Linux.

Is Legends-Of-Heroes free to use?+

Yes, the project is open-source and licensed under the MIT License, making it free for both personal and commercial use.

Does this support hot-update for mobile games?+

Yes, it includes a complete hot-update pipeline using HybridCLR for C# code updates and YooAsset 3.0 for asset bundle streaming, with one-click builds tested for Windows and Android.

How do I install Legends-Of-Heroes?+

Open the source repository on GitHub and follow its README. Legends-Of-Heroes is a mcp server — MCP Agents Market links you directly to the official repo.

Is Legends-Of-Heroes free?+

Legends-Of-Heroes is an open-source project hosted on GitHub. Check the repository for its license and any usage requirements.

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